![]() It’s not uncommon for matchmaking to place you in a team with players on other platforms, and I didn’t notice any significant lag or technical issues. The game is available on PS4, Xbox One, Switch, and PC, with your character’s progression constant across all four. One of Dauntless’ most touted features is its cross-platform play. In all, Dauntless’ compact presentation plays well with its intended audience. I wish the small environments were a bit more exciting, but I was never left aimlessly wandering through a directionless labyrinth of tunnels either. I never felt the fatigue that can accompany some of the more long-winded quests of Monster Hunter. This is likely a design decision aimed at keeping you playing, and it certainly worked on me. It also means that you’ll be upgrading gear at a fairly brisk pace in the early game. I rarely encountered a quest that lasted more than 15 to 20 minutes, making Dauntless a great way to kill short amounts of time. It’s also nicely categorized with sections for each weapon and monster, making it easy to navigate to the tasks you’re most interested in. ![]() A hunt usually results in two or three items getting checked off the list, which can be satisfying for a while. The upside of the mastery system is that it feels like you’re rewarded for everything you do. The reward for completing goals is usually experience that contributes to your slayer’s overall level. These include breaking behemoth parts with specific weapons, reaching crafting milestones, slaying a certain number of each monster, and more. Looking at the mastery screen in the menu presents a sprawling checklist of goals to aim for. For the most part, each weapon is accessible enough that they’re easy to pick up and start doing damage, but boast plenty of depth for dedicated players looking to specialize in just one or two.ĭauntless’ method of character progression is the mastery system. Developer Phoenix Labs definitely flexed its creative muscles with some fun designs, such as a hammer that doubles as a shotgun, and - my personal favorite - a spear that can fire missiles. For example, the axe favors a slower, more deliberate approach, while the chain blades are a whirlwind of quick slashes. At the time of publication, there are seven different weapons, all with distinct movesets. Combat is fast-paced, and each of the weapons boasts a unique play style. The actual hunting of behemoths is also a lot of fun. And with a handful of different armor sets and weapons within each element, there’s no shortage of targets to aim for. The prospect of having all my bases covered was surprisingly motivating. For much of the early game, gearing up in order to be prepared for any element is the carrot on the stick, so to speak. This is also true for terra/shock and radiant/umbral. Frost, for example, is weak to fire, and vice versa. ![]() Each behemoth aligns with one of them, and they take extra damage from the opposing element. There are six different element types present: blaze, frost, terra, shock, radiant, and umbral. For me, Dauntless started to fizzle a bit around the time I was able to craft weapons and sets of armor covering each of the element types present in the game.Ĭheck out our Reviews Vault for past game reviews. ![]() That central conceit is what drives progression, and will likely determine how long you’re willing to play. Each slain behemoth yielded crafting materials that allowed me to quickly upgrade from my beginner armor and weapons, giving me the strength needed to take on tougher monsters. After a handful of hunts in Dauntless, I was feeling good about my progress. Until you hit that wall, there’s a lot to like. ![]()
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