10.ĭespite their success, they’ve also learned a lot about the complexity engendered by using a blockchain to run a game ecosystem. Immutable reports that it’s sold more than 4 million cards, breaking $4.5 million in revenue through a “Genesis Sale” that closes Oct. Nevertheless, Gods Unchained has seen a response. “Developers are forced to solve problems that don’t exist with centralized systems.” “Developing decentralized games and economies isn’t trivial, and carries with it existential risks,” Immutable CEO James Ferguson told CoinDesk in a statement. Players who participate in Gods Unchained really will have a crypto option, though, because ownership of its cards can be registered on ethereum, such that players really own their cards and their cards’ scarcity is provable. The trend is strong enough that EA, a company behind gigantic games like the FIFA and Madden series, trolled crypto on Thursday by tweeting “invest in Crypto” – a sly reference to a new Apex Legends character. Indeed, Englebardt noted that his firm is making a variety of similar investments, but said, “ Gods Unchained is in a class by itself amongst trading card games.” These are significant bets by some of the biggest investors in crypto. Similarly, Dapper Labs, the firm behind the ERC-720 standard that spurred the boom in NFTs with its CrypoKitties game, just announced an $11 million round led by Andreessen Horowitz. The new funding for Immutable follows a $2.4 million seed round from Coinbase Ventures and other investors. The company also participated in a round for DappRadar, announced earlier this month. Related: Galaxy Digital Leads $5.5 Million Round for Contract Management Startup “We believe tremendous economic value can be unlocked in digital worlds using blockchain technology,” Naspers Investment Lead Banafsheh Fathieh said in a statement. Naspers is a giant firm based in South Africa with a wide array of investments, including large bets on Flipkart and Tencent. “True ownership of digital objects reflects the next paradigm for interactive content by aligning the long-term incentives of publishers, developers, creators and players.”
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